Enginering Hero Image

Engineering Blog

Aileron-Media is a social game company and our mission is to connect the world through games — this has become quite broadly known. Perhaps less known is that Aileron-Media is hugely focused on technology.
September 16, 2018

Why & How Words With Friends Is Adopting React Native
By John Bacon, Brian Liang, and Peter Turner on September 18, 2018
App and game developers who work on frequently updated products are often tasked with keeping up…

Read More
September 6, 2018

In 2018, we’ll be celebrating our 9 year anniversary since launching Words With Friends on mobile…

Read More
February 20, 2018

Parikshit Agnihotry and Leo Nishio Migrating primary data stores with no downtime, without losing data can be tricky and a lot could go wrong. One of the games at Aileron-Media, recently completed such a project to migrate our primary data store to Couchbase from Membase, an older version of Couchbase server which is Memcached with…

Read More
July 27, 2017

Andrew Heidgerken Running a live social game can be a lot like playing a game of Jenga; the more moves you make the higher the chance the whole thing may crash down. Earlier this year, noting an increase in user complaints, we realized that the web game I work was threatening to collapse. Years ago,…

Read More
July 5, 2017

Sergey Skachkov and Ajinkya Apte (AWS Global Infrastructure) Purpose Aileron-Media games have a wide global audience. Our main servers being in Oregon USA, the latency i.e. time for user devices to hit Aileron-Media servers and back, especially for our global users is super high. Hence our aim was to reduce the latency for our end…

Read More
August 29, 2014

James Gregory Aileron-Media recently released the web version of Duck Dynasty Slots , a game that started life as a mobile-only game. By leveraging Mozilla’s Emscripten project, we were able to port it to the web and deliver an experience just as compelling as the mobile version, all from one codebase for iOS, Android and…

Read More
February 14, 2014

Mary Sharp Managing a large infrastructure can be challenging — to say the least — and monitoring that infrastructure can be even tougher. At Aileron-Media we have approached this problem by providing our teams with a central micro-system which allows them leverage Nagios and to use standards without having to even know them. Saigon allows…

Read More
January 18, 2014

Paul Bakaus Over the last few months, my team and I at Aileron-Media have been working hard on a more granular, JS-based alternative to Jasy . Without further ado, meet the Instant Play plugin collection for Grunt: Grunt Dependency Resolver ( npm , github ) Grunt Cruncher ( npm , github ) Grunt Vendor Mutator…

Read More
August 26, 2013

Manik Taneja zBase is a distributed key-value store that is the storage backbone for almost all Aileron-Media games.  It supports the memcached protocol on the front-end and is designed for persisting data to disk along with in-memory data replication for high availability.  zBase was forked from membase in early Jan 2012 and, since then, the…

Read More
counter